Brand

What cüte stands for, said once and used everywhere. The home page sets these words as a poster; this is the same direction as reference.

Positioning

Three statements, in the order they are met. Each one is a chapter of the direction, and no surface should say something a chapter contradicts.

01Why we exist

Nothing new needed

This is our mission
02What we are

A market for what already exists

This makes us relevant
03What we believe

Worn is not used up

This makes us different

Pillars

What the product actually promises. A feature that cannot be traced back to one of these is a feature we have not justified yet.

Price
The seller keeps what the buyer pays, minus a fee we will say out loud. No listing fee, no fee for being new here, nothing that turns up at checkout.
Protection
The money waits until the item arrives and is what it said it was. Both sides can see where it is the whole time.
Speed
A listing takes a photograph and a price. Everything the item can tell us about itself, it tells us — the seller fills in what is left.
Reach
One catalogue, several countries, each with its own currency, carriers and rules. A buyer sees what can actually reach them.
Reusability
Every item on here was made once and is being used twice. That is the whole product, and it sets the tone of everything around it.

Voice

Three rules for anything with words in it — a screen, an email, a push, an error. For tone, examples and the words we avoid, see voice & tone.

01

Say the thing

Plain words, in the order that answers the question. If a fee applies, name it before we are asked. Nobody has ever been delighted by a euphemism.

02

Show the item, not the idea

The photograph is the product. Our job is to get out from in front of it — less chrome, fewer badges, no stock photography standing in for a real wardrobe.

03

Never lecture

Buying second-hand is already the good choice. It does not need a sermon attached, and the person doing it does not need to be told they are saving the planet.

Shadows

Two families, and they do different jobs. The cüte shadows are the brand ones — a four-layer, gray-blue fall-off that lifts a white card off the page; everything a member touches uses those. The Tailwind scale is plumbing for popovers, menus and overlays, where the shadow is a depth cue and nothing more.

The cüte shadows

Three of them, and each carries its own hover — hover a specimen to see it. The object settles as you reach for it, it does not rise: the -soft variant is the same geometry with the weight taken out. Every distance multiplies by --cute-shadow-scale, so a small button casts a proportionally tighter shadow than a card.

shadow-cutehover → shadow-cute-soft

The default. White cards and buttons, with an inset white highlight.

shadow-cute-flathover → shadow-cute-flat-soft

The same without the inset, for surfaces that are not white.

shadow-cute-primaryhover → shadow-cute-primary-soft

Green-tinted, so the primary button casts colour and not a smudge.

The Tailwind scale

A plain black fall-off, from a 1px hairline to a 64px lift. Reach for it when something floats over the page rather than sitting on it.

shadow-2xs

0 1px 2px / 5%

shadow-xs

0 1px 3px / 6%

shadow-sm

0 2px 4px / 6%

shadow

0 4px 8px / 8%

shadow-md

0 6px 16px / 10%

shadow-lg

0 12px 31px / 12%

shadow-xl

0 20px 40px / 15%

shadow-2xl

0 32px 64px / 20%

Where it goes next

The direction becomes a screen through the foundations, then the components built on them.